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Home Education

Gaming in the Classroom to Boost Engagement

Wendy TaylorbyWendy Taylor
September 28, 2021
in Education, Technology, Youth
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Creating engaging lessons and activities for learning is no easy task. With today’s technology, the Gen Z group has access to the most realistic and stimulating gaming graphics, digital art programs, and communication platforms. Their familiarity and use of technology is practically innate. Therefore, it is no wonder that holding students’ attention in the classroom has become more and more of a challenge—compared to the allure of the glowing screens, our books and assignments do not hold a candle to their preferred methods of entertainment. So, one way for educators to look at it is: If you can’t beat ‘em, join ‘em!

Ideas for the English, History, & World Languages Classrooms

Create an Engaging Bracket

Consider taking a page from the NCAA and create a March Madness-inspired bracket to lure your students into the current novel, play, or works of poetry. This can work in several different ways. Teachers can have students rank their favorite texts, readings, or chapters from the unit. Then use Google forms to see which work progresses to the next round based on class votes. Students can also make predictions about which characters will come out on top at the end of a tragedy, conflict, or quest. This type of bracket works especially well during a Shakespeare unit and/or when teaching students about various battles during The Civil War, WWI, WWII, etc. The key for engagement is to hype up the bracket to get students invested—consider an Elite Eight winner, Final Four winner, Championship winner with school-related prizes. Teachers should also think about either creating a giant visual bracket on the classroom wall or a website for digital class brackets.

Utilize Simulations or Digital Recreation Technology

For tech-savvy social studies students, challenge them to create a digital recreation or simulation of specific historical events. For example, instead of making a typical timeline, students might choose to show Germany’s progression across Europe with a visual map simulating territory takeover. Similarly, using video programming, students can act out various historical events and arrange or splice the clips with background music, captions, historical photographs, or Google Slides. With these projects, they’re putting their technology expertise to great use while demonstrating their knowledge of the event and/or time period.

Use Social Media to Your Advantage

Students are all about their social media presence right now, so how about utilizing those platforms to demonstrate their knowledge of a major historical figure, author, or literary character. There are hundreds of websites available for classroom use involving fake Instagram templates, Tiktok videos, and pretend Linkedin pages. While these aren’t exactly games, the use of such platforms can be equally engaging for students.

Some ideas include creating a Spotify playlist for a specific character or historical figure. Songs should represent key quotes or important aspects of the person’s life. Recently, a student of mine did a fabulous “Desdemona’s Breakup” playlist using Spotify to write an alternate ending for Shakespeare’s Othello. I’ve also found that mock-dating profile templates can be a great, creative option for students to demonstrate their understanding of a character. Teacherspayteachers.com offers a free “Fiction Mingle” template for this exact purpose!

What About Escape Rooms?

Another engaging activity stems from the ever-popular escape rooms. Students with experience using gaming simulation and other digital animation programs can create and share virtual escape rooms with other students as a way to review foreign language terms and vocabulary. There are numerous websites, apps, and even options for using Google Forms to create digital escape rooms for the classroom. Teachers can create various levels of escape rooms to challenge students based on skill set, level of difficulty, and individual or collaborative groups.

Ideas for Math and Sciences Classrooms

Matific

For many students, learning new math concepts can be especially difficult over Zoom in today’s virtual learning setup. In the classroom, children have manipulatives, hands-on exemplars, one-to-one, and in–person responses from their teachers. However, in the online environment with just the screen and 30 other students, it is often daunting to engage and grasp mathematical concepts. Teachers can use technology to their advantage, however, by prompting children to practice new skills using interactive games offered on various different platforms.

Matific is one exceptional option for students in grades K-6. The website offers tutorials, called episodes, where students can interactively learn about and work through new math concepts and skills. There are also worksheets (which look more like video games than actual worksheets) where students can practice skills using visuals, animations, and feedback/support in real-time. In addition to the various lessons, students can try their hands at multi-step word problems and workshops that are self-paced.

Investment/ Money Management Platforms

For older, more advanced math courses, teachers can utilize principles of investing, money management, and the stock market to get kids engaged. Online resources and platforms such as The Stock Market Game, Student Stock Trader, and How The Market Works allow for safe exploration of the world of global finance using apps, animations, and simulations.

ST Math

Another resource called ST Math, short for the spatial-temporal approach, is based entirely on the idea that visual learning, whether on a screen or in person, is the critical foundation for developing mathematical skills. This program can be used as a supplement to on-level learning, or it can act as an intervention program to provide students with the extra support that they need. Students view and review materials at their own pace through interactive resources, such as videos, demonstrations, animations, and real-world applicable practices.

National Geographic

National Geographic is another great way to introduce students to engaging, educational, online content. While it’s not exactly a gaming platform, Nat Geo Education can provide teachers with a multitude of classroom resources, student learning experiences, photos, videos, interviews, and more. National Geographic’s Explorer Classroom also streams live, student-centered workshops every week for children and teens. The live events involve interviews with animal specialists and scientists, tours of various habitats, overviews of conservation efforts, information about wildlife photography, real–life treasure hunts, and demonstrations of wilderness skills, etc—the list truly goes on and on. The other great thing about Nat Geo’s Explorer Classroom live events is that they can offer streaming in Spanish and American Sign Language as well.

In a time dominated by the digital world and technology, it only seems right that teachers begin to use it to their advantage. With each new generation, we can expect technology to be a bigger part of life, learning, and overall functioning. And like I said at the beginning, If you can’t beat ‘em, join ‘em!

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Wendy Taylor

Wendy Taylor

Wendy Taylor, M.Ed has extensive experience working with students of all ages and abilities, with a focus on learning differences and disabilities. Prior to founding Learning Essentials, she served as a faculty member at Saint Petersburg College, a supervisor of pre-service teachers and a Montgomery County Public School teacher. A certified educator and qualified educational diagnostician, Wendy holds a B.S. in Social Science and Secondary Education from Frostburg State University and a M.Ed. in Special Education from George Mason University.

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